CPAC Imaging Pro 3.0 Free Download

Written By Unknown on Thursday, 3 May 2012 | 21:45

 
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Processor= 1.4 GHz
RAM= 512 MB
Screen Resolutions= 1024*768
CPAC imaging introduces Version 3.0 of the CPAC Digital Imaging PRO retouching software.
This new software is an advanced retouching software that is much easier to use than for example,
Adobe Photoshop. No more need to follow expensive and long training courses anymore.
Within and hour or two going through the Tutorial, you and your staff can start making astonishing retouching work within a matter of minutes.They will create professional results with an easy to learn, operator friendly format.No more brush or hours of hard work needed to achieve professional portrait retouching and restoration.It is the ideal program to retouch, restore, repair, refresh, renew, rejuvenate your customers portraits.
Professional results with an easy to learn, operator friendly format.
No more brush or hours of hard work needed to achieve professional portrait retouching and restoration. The ideal program to retouch restores, repair, refresh, renew, and rejuvenate your portraits. Retouching software for Professionals...outstanding results in just minutes.
Software Features:
  •  Portrait retouching
  •  Changing backgrounds
  •  Changing clothing
  •  Colorize B&W pictures
  •  Remove dust and scratches
...and many more


Among the tools are:
Portrait warping tool, which changes facial expressions naturally, such as an open mouth to a closed one, a narrower chin or wider eyes. Even add a smile.Portrait colorization, which applies color to the gray areas, converting any B&W image into a true color image.
Skin color adjustment that lightens or tones complexion, adds a healthy suntan, or brightens dark or shadowed areas of the face or body.
Skin texture editing which deletes blemishes automatically to remove freckles, moles, acne, birthmarks, even heavy wrinkles or can reduce dark lines around the eyes.
Brush tool that modifies selected areas without changing skin texture.
Other capabilities include change of attire, background and scenery; soft filter, sepia tone and image sharpening.
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Universal Drivers 100,000 Free Download

Written By Unknown on Monday, 30 April 2012 | 03:25

 
part 1 Download Now
part 2 Download Now
100,000 Universal Drivers for all types of motherboards & devices. Contains an DVD Images.
Just pop the Universal Driver CD OR Select Driver Folder  and Windows will automatically search the comprehensive drivers. Contains drivers for over 100,000 hardware components from brands such as Dell, HP, Compaq, IBM, Sony, Toshiba, Panasonic, as well as hardware component manufacturers Intel, 3Com, VIA, nVidia, ATI, SoundMax, and many more!
Download Both files
Create New Folder
Extract both files in this Folder
Enjoy
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Corel DRAW 11 Free Download

 
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Corel DRAW is a vector graphics editor developed and marketed by Corel Corporation of Ottawa, Canada. It is also the name of Corel's Graphics Suite. Its latest version, named X5 (actually version 15), was released in February 2010.

The CorelDRAW Graphics Suite combines three heavyweight graphics tools--CorelDRAW 11, Photo-Paint 11, and R.A.V.E. 2--which can be used individually or together. Now in version 11, the CorelDRAW Suite shows Corel still has plenty of ideas on how to improve the effectiveness and ease-of-use of these major applications.
For example, in CorelDRAW there are now new "three-point" tools for drawing rectangles, ellipses, and curves. With each, you click to fix the first point, stretch out to define an axis or baseline, and click again to complete the object. The new Polyline tool enables you to create lines and objects segment by segment, where each segment can be straight or curved. The Pen tool offers a quick way to create Bezier curves.
CorelDRAW 11 introduces Symbols to its repertoire, too, so you can save and reuse drawing elements in a clip-board-style library. Using symbols saves considerable file space, which can be particularly important when drawing Web graphics.


Corel Photo-Paint 11 is to bitmap editing what CorelDRAW is to vector drawing. In many ways a competitor to Adobe Photoshop, the new version of Photo-Paint includes more improvements for Web artists. You can now slice images into a number of small parts to aid quick downloads and create rollovers for buttons and image maps, so they appear differently when pointed to or clicked. The program also supports JPEG 2000 files, so you can save your images in this new high-compression format.


The Cut-out masking tool helps extract foreground images from picture files and create objects from them that you can incorporate into other pictures. While not as comprehensive as Corel's own stand-alone KnockOut product, it's a useful tool in its own right. Red-eye removal from portrait photos can be a nuisance, but the new red-eye removal tool replaces red pixels with their greyscale equivalents. Various other effects within Photo-Paint add to its usefulness--things like enhanced lens flare, improved bevels, and reworked image stitching for panoramic photos.


The third part of the suite is Corel R.A.V.E., a Macromedia Flash animation creator. This module now uses a very similar interface to CorelDRAW and incorporates most of the same tools. It also offers tools and effects specific to its animation role, such as tweening of text on a path and of the program's predefined library objects, Perfect Shapes. Export of graphics to Macromedia Flash has been improved and includes the ability to export text as text rather than curves, which saves considerable file space.
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FIFA 2003 Soccer Pc Game Free Download

Processor= 733MHz
RAM= 128MB
Graphics= 32MB
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FIFA  2003 Soccer: It isn't quite perfect, but the latest FIFA game is a refreshing and compelling step ahead in a series that's known for its quality.
As we've seen both in 1998 and this year, EA Sports generally tries to take full advantage of the World Cup, and how much interest it generates in the sport of soccer, by releasing not one, but two soccer games in a year. And now, just five months after 2002 FIFA World Cup comes FIFA Soccer 2003. The latest edition of this decade-old franchise is perhaps the most intriguing in some time, highlighting the tactical battles of the real-life sport and at least partially abstaining from the slam-bang superhuman action of past versions. Make no mistake, the pace can still be inordinately fast unless you choose to slow it down, but this may well be the FIFA that hard-core fans have been waiting for.
After each goal, FIFA 2003 superimposes the team logos and current score onto the pitch.
Presumably since EA Sports has already covered international competition in its earlier game, 2002 FIFA World Cup, FIFA Soccer 2003 focuses on club competition. However, its scope is absolutely huge, encompassing 450 teams from around the world and more than 10,000 individual players, each modeled after real-life counterpart. You can choose from globally renowned powerhouses such as Real Madrid, North American Major League Soccer teams such as the San Jose Earthquakes, or somewhat less-renowned franchises like Korea's Pusan Icons.
The game also features the complete 40-squad international roster from this year's World Cup competition, more than two-dozen gorgeous and purportedly accurate stadiums, and a full allotment of home and away uniforms (and additional "alternate" kits where applicable) for each and every team. Play modes include one-off skirmishes, league seasons, and authentic and custom cup competitions and tournaments. Skilled players have an opportunity to unlock even more tourneys and stadiums by proving themselves worthy on the pitch.
This time around, EA Sports has opted for a deceptively minimalist user interface that makes it easy for rookies to jump right in without being assaulted by a barrage of information screens and choices, but the interface seems poorly designed for veterans who feel the need to tweak and customize. Furthermore, most menus tend to look comparatively rough, with little of the flash and high-end options you might expect from an EA Sports game. Particularly frustrating are the small arrow-shaped icons used to advance forward and move back; they're difficult to locate and hard to activate once you do see them. It's not a completely minor issue either, because these annoying little arrows are used throughout all of FIFA 2003, even for the in-game menu system.
One interesting amenity that you won't even find in the game but can download free of charge is the official "FIFA creation center," a nifty utility that lets you create new players, customize their physical attributes and soccer skills, concoct new kits with predesigned or personalized artwork, modify competitions, and even construct your own logos and banners. It's certainly great, but it should have been included in the game right out of the box.
But FIFA 2003's most important feature is its increased focus on a realistic playing experience. In that respect, EA has significantly tweaked a number of gameplay elements to reward those who calculate their movements in advance, devise pass-based attacks, and use every single button and button combination at their disposal. It has also devised a game with substantially fewer offside calls, and that's good news for everybody.
In FIFA 2003, you can't always rely on the good old speed-burst option to pull you through. In fact, speed bursts are nothing like they were previously. When you hit the jets, your players will take a moment or two just to get up to speed. They'll also take at least that long to slow down again at the end of the burst, and they'll also have a lot less control over the ball while they're in the process of speeding. To make matters worse, the defender marking your runner will dog him every step of the way, most often closing ground simply because he doesn't have to worry about dribbling a soccer ball. Clearly, the speed burst is much more realistic than it was in previous games.
Scoring a goal in FIFA 2003 is similarly more challenging. You'll no longer pull off amazing on-target blasts by simply touching the shoot button and letting go of your movement key or gamepad. Now, you're forced to point your striker directly at the net and punch the shoot button in precisely the right spot or face a string of missed opportunities. Snapping one wide from even a scant 20 feet out is a distinct possibility. In addition, goaltenders now stray well off their lines to cover the entire penalty area, and they sometimes go beyond. It doesn't help that the game still tends to direct too many shots toward goalposts just to keep the score close, though in FIFA 2003, you'll get less of a sense that the game has decided the final score in advance than in previous games.
With the aid of FIFA's new metering system, Roberto Carlos lines up a potentially dangerous free kick.
FIFA 2003 is certainly a more difficult game to master than its predecessor was. More players touch the ball via deflections, bump passes, blocks, and missed passes, and that calls for quicker reactions and better planning. Even gathering in a high ball on the touchline involves more precision and skill. Fortunately, EA Sports has included a number of complex advanced maneuvers and aids designed for those who want to take the time to master them.
The most obvious of these new features is FIFA's metering system. Though it's used for different purposes in different situations, FIFA 2003's meter works much like the swing meter in a PC golf game; it indicates the velocity or direction of your upcoming pass or shot and ultimately gives you more control over the proceedings. Advanced players will also want to experiment with the game's new freestyle control feature, which, when used properly, coaxes a variety of unique and often thrilling signature moves from star performers.
Back for a return engagement in the announcer's booth is quintessential soccer broadcaster and FIFA series veteran John Motson. Together with former Scottish football star and FIFA newcomer Ally McCoist, who serves a satisfactory first-time stint as color commentator, Motson is typically brilliant. His verbiage is believable and wide-ranging, and his delivery is impeccable. In fact, the commentary is so seamless that you may sometimes wonder if Motson and McCoist have set up shop inside your computer.
With FIFA 2003, EA Sports has proven it will finally take a few risks by varying the formula behind the world's number one soccer game. In so doing, it has produced a considerably more challenging and complex affair that should stand the test of time better than its predecessors. It isn't quite perfect, but the latest FIFA game is a refreshing and compelling step ahead in a series that's known for its quality.
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Knight Rider 2 PC Racing Game Free Download

Processor= 933MHz
RAM= 128MB
Graphics= 32MB
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Knight Rider 2 Davilex Games today announced that Knight Rider 2: The Game will be released on PlayStation2 (£19.99) and PC."Turbo boosted with more special effects, dialogue, in-game animations and chest hunkin' action, players must use all the thrilling features associated with the original K.I.T.T. to successfully complete missions. Drive in ski-mode down narrow alleys, utilize night vision to see where others can't, scan buildings to assess situations and chase the bad guys with incredible speed. Equipped with a range of car-based weapons, use K.I.T.T. and all his skills to fight off robots, armoured vehicles and of course Garth, Michael's evil twin-brother and arch enemy".
As in the first Knight Rider, the player will play K.I.T.T. and must use all the unique features that this famous car was capable of in order to successfully complete missions. Whether its driving in ski-mode in narrow alleys, utilizing night vision to see where others can not, chasing the bad guys with incredible speed by activating the Turbo Boost or scanning buildings to analyse a situation, Knight Rider 2 will still offer all the thrilling features associated with the original K.I.T.T. car of the TV series.
KNIGHT RIDER 2: THE GAME - WHY CAN'T MY METRO DO THAT? Veenendaal, The Netherlands (July 30th 2004) - Dutch publisher, Davilex Games today unveils news of the return of the world famous black Pontiac Trans-Am in Knight Rider 2: The Game. Developed under the official Universal Studios licence, Knight Rider 2 is due for release on PlayStation2. Turbo boosted with more special effects, dialogue, in-game animations and chest hunkin' action, players must use all the thrilling features associated with the original K.I.T.T. to successfully complete missions. Drive in ski-mode down narrow alleys, utilize night vision to see where others can't, scan buildings to assess situations and chase the bad guys with incredible speed. Equipped with a range of car-based weapons, use K.I.T.T. and all his skills to fight off robots, armoured vehicles and of course Garth, Michael's evil twin-brother and arch enemy. Featuring all the 80's classics including Devon, K.A.R.R., GOLIATH and the lovely Bonnie, squeeze into your tightest jeans, unbutton your shirt and get ready for a 300mph lorry leaping adventure. Keeping true to the original series, Knight Rider 2 just wouldn't be the same without the chance of entering one of Michael's infamous dirt track racing competitions. Together with other mini games such as the shooting gallery, extra features can be unlocked by successfully completing missions. Meaning the only thing missing is befriending a drunken tramp who doesn't realize he's talking to a car. New tracks, environments and a breathtaking multiplayer mode also add to this high speed chase, race, explore and puzzle gaming experience. So become the lone crusader in a dangerous world. The world of the Knight Rider. -ENDS- About DAVILEX GAMES: Davilex Games is a dynamic company where professional dedication and a high degree of motivation are combined with commercial and creative expertise. The company has undergone rapid development since its establishment in 1986 and has expanded into an international publisher, without limitations in platform, medium, topographic markets or sales channels. Davilex Games designs, markets, sells and supports its products in house. Fun, Ease, Affordability & Recognition are the basic ingredients of the mission statement. Davilex Games is known throughout Europe where it holds a strong position in the racing genre, having released such chart hits as London Racer (UK), A2 Racer (Benelux), Autobahn Raser (German territories), Paris-Marseille Racing (France), Europe Racer & US Racer (both Pan-European). Davilex is also known for its licensed property titles such as Knight Rider - The Game. Davilex Games works with strong & longstanding local distribution partners in each territory. Davilex Games is based in Veenendaal, The Netherlands. About KOCH MEDIA UK: Founded in 1994, KOCH MEDIA UK develops, publishes and distributes a diverse mix of titles for home console gaming systems, personal computers and the Internet. Based in Basingstoke, the company has distribution contracts with a number of software publishers, including NINTENDO.
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Hitman 2 Silent Assassin Free Download

Processor= 1.4GHz
RAM= 256MB
Graphics= 32MB
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Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.
There's no mistaking what Hitman 2: Silent Assassin is all about. One look at the bald, sharply dressed man on the cover, grim as death and armed with a hardballer pistol in each hand, and you can tell that this isn't exactly lighthearted stuff. Hitman 2, released simultaneously for the PC, Xbox, and PlayStation 2 platforms, is the sequel to a PC game released two years ago by Denmark-based developer IO Interactive. The original Hitman: Codename 47 featured some undeniably impressive technical elements, but it also had a number of serious problems. Some players were able to overcome the control issues and punishing difficulty level of the game and appreciated it on the strength of its violent concept--you played as a genetically engineered contract killer and were tasked with stealthily eliminating a number of well-guarded targets. At its best, the game offered both full-on intense action as well as plenty of nail-biting suspense. The sequel takes this same idea a step further and fully realizes it, proving that IO Interactive has the ability to back up flashy graphics and controversial subject matter with great gameplay. Simply put, Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.
As 47, you'll be charged with a number of high-risk assassination assignments.
Those who never played the original Hitman already know all the background on Hitman 2 that they'll really need. The game begins with the enigmatic man known only as 47 working not as a hired gun but as a gardener. He's given up his violent ways and is now serving as a humble groundskeeper in a Sicilian church. But when the church's kindly minister is kidnapped, 47 has no choice but to once again don his black suit and unpack his deadly arsenal of firearms and close-range weapons. He contacts his former employer to try to track down the priest, but he'll need to perform a few jobs before they'll cough up any details on his friend's whereabouts. So much for early retirement. Yet though the story unfolds vividly using beautifully staged cinematic cutscenes rendered using the game's 3D engine, the actual story of Hitman 2 doesn't really get too far off the ground. It's largely an excuse to send 47 around the world to exotic locations like Japan, Russia, Malaysia, and India, where you'll help him infiltrate heavily fortified locations from an ancient castle to a high-tech software corporation.
The game comprises more than 20 missions in all, which you'll play through one after the other. Though the settings and the details of each mission are different, most all of them share some basic themes: getting in, eliminating a key target, and getting out. How you meet your objective is up to you, whether by guile and stealth or by brute force, and most missions are cleverly designed to have at least several viable, even intuitive solutions. If you're really good, you can make it through most missions leaving only a single corpse behind--the only one that matters--and you can make it through having never even drawn a firearm. If that's too subtle for you, you can opt to try to mow down anyone who stands between you and your victim. But you'll need to be careful, because your primary target might flee the scene amid whatever turmoil you cause. 
Actually, one of the big differences between Hitman 2 and its predecessor is that, for various reasons, a forceful approach is much more viable in the sequel. At the normal difficulty setting, it's in fact much easier, and much faster, to just blast your way through most missions, partly because your enemies just aren't that smart in a shootout, though they can overwhelm you in numbers. Nevertheless, the game still encourages you to be stealthy, and you'll have to be at the game's two higher difficulty settings. Regardless of how you play, the fact that you can just start shooting if you blow your cover will lead to many thrilling, unscripted gunfights against large groups of foes that look realistic and often act realistically too. 
A frontal assault can be effective if you catch your foes by surprise.
As 47, you have access to the sorts of moves and weaponry that you'd perhaps expect from a character of his nature. You'll get to see 47 ply his deadly trade from a default third-person perspective, though the developers added an optional first-person view as well. That's a nice touch, but still, it's hard to pass up the third-person option, since it gives you a clear look at all of 47's lifelike animations and gives you some good peripheral vision too. While 47 has no hand-to-hand combat moves, he can take out foes at close range by slashing their throats in one quick motion, strangling them with his trusty fiber wire, or knocking them out with chloroform--an uncharacteristically humane addition to 47's arsenal. Melee weapons ranging from a golf club to a katana are also available, as well as a massive variety of real-world firearms. All manner of pistols, shotguns, submachine guns, assault rifles, and sniper rifles can be found and used, and as you scavenge new weapons from your missions, you'll find them lovingly displayed as new additions to your collection back at your inconspicuous base out of Sicily. While you can then select which weapons to bring with you on a new assignment, you can't just lug everything around. In particular, you can only carry a single rifle at a time, and these bulky weapons can't be concealed. 
Concealment, of course, is critical to 47's success. As in the first Hitman, in the sequel you can relieve just about any killed (or unconscious) male character of his clothing and drag prone bodies out of sight. Donning disguises is handled as strangely as before, meaning one moment you'll be wearing your original outfit and then, moments after selecting the "change clothes" command, you're suddenly wearing a new one as the old one appears neatly folded on the ground. In a game that's generally so believable, this aspect of Hitman 2 comes across as a bit silly--but the fact that you don't have to spend hours looking for a victim who wears the same size of pants that 47 does certainly helps the gameplay. At any rate, unlike in the original, in Hitman 2 there's more to concealment than just putting on a disguise and then having free rein to walk among your enemies. When the 6-foot, pale-skinned 47 tries to blend in with the locals in India, you'd best believe he'll have to do more than just put on a turban. Generally, you need to stay relatively far away from most passersby if you want your disguise to work, and you need to act casually.
Hitman 2 is exceptionally well done in most every way and represents a major improvement over the original. A true multiplatform game, it wasn't developed for the lowest common denominator, but it instead showcases the best of what the PC, Xbox, and PlayStation 2 have to offer, as though the game were specifically designed for each. Clearly, many of the design decisions made by IO Interactive were directly in response to common criticisms leveled against the original, but these improvements don't come at the cost of a simpler or easier experience. Even the most experienced gamers will find a serious, rewarding challenge in the game's highest difficulty mode, yet the well-rounded design of Hitman 2 means just about anyone with a taste for the subject matter, or just a stomach for it, will really like the game and its distinctively cinematic style.
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